mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
GameTimeWather
GameTimeWather
This commit is contained in:
@@ -5,6 +5,7 @@ using UnityEngine;
|
||||
|
||||
public class DemoMain : MonoBehaviour
|
||||
{
|
||||
GameTickWatcher m_gameTimeWatcher = new GameTickWatcher();
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@@ -16,6 +17,7 @@ public class DemoMain : MonoBehaviour
|
||||
private void OnStartGame()
|
||||
{
|
||||
Log.Debug("TEngineEvent.OnStartGame");
|
||||
m_gameTimeWatcher.ElapseTime(true);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
@@ -18,13 +18,19 @@
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用时
|
||||
/// 用时检测
|
||||
/// </summary>
|
||||
/// <param name="logTime">是否输出日志</param>
|
||||
/// <returns></returns>
|
||||
public float ElapseTime()
|
||||
public float ElapseTime(bool logTime = false)
|
||||
{
|
||||
long endTick = System.DateTime.Now.Ticks;
|
||||
return (float)((endTick - m_startTick) / 10000) / 1000.0f;
|
||||
float ret = (float)((endTick - m_startTick) / 10000) / 1000.0f;
|
||||
if (logTime)
|
||||
{
|
||||
Log.Debug($"GameTickWatcher ElapseTime :{ret} s");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void LogUsedTime()
|
||||
|
Reference in New Issue
Block a user