1.增加重启流程Procedure接口。2.增加进入热更域后的流程Procedure。

1.增加重启流程Procedure接口。2.增加进入热更域后的流程Procedure。
This commit is contained in:
ALEXTANG
2023-08-26 11:08:46 +08:00
parent 54214cdd0b
commit 04a43a3f11
5 changed files with 50 additions and 7 deletions

View File

@@ -13,11 +13,9 @@ namespace TEngine
private IProcedureManager m_ProcedureManager = null;
private ProcedureBase m_EntranceProcedure = null;
[SerializeField]
private string[] m_AvailableProcedureTypeNames = null;
[SerializeField] private string[] m_AvailableProcedureTypeNames = null;
[SerializeField]
private string m_EntranceProcedureTypeName = null;
[SerializeField] private string m_EntranceProcedureTypeName = null;
/// <summary>
/// 获取当前流程。
@@ -30,6 +28,7 @@ namespace TEngine
{
return null;
}
return m_ProcedureManager.CurrentProcedure;
}
}
@@ -45,6 +44,7 @@ namespace TEngine
{
return 0f;
}
return m_ProcedureManager.CurrentProcedureTime;
}
}
@@ -140,5 +140,31 @@ namespace TEngine
{
return m_ProcedureManager.GetProcedure(procedureType);
}
/// <summary>
/// 重启流程。
/// <remarks>默认使用第一个流程作为启动流程。</remarks>
/// </summary>
/// <param name="procedures">新的的流程。</param>
/// <returns>是否重启成功。</returns>
/// <exception cref="GameFrameworkException">重启异常。</exception>
public bool RestartProcedure(params ProcedureBase[] procedures)
{
if (procedures == null || procedures.Length <= 0)
{
throw new GameFrameworkException("RestartProcedure Failed procedures is invalid.");
}
if (!GameModule.Fsm.DestroyFsm<IProcedureManager>())
{
return false;
}
m_ProcedureManager = null;
m_ProcedureManager = GameFrameworkModuleSystem.GetModule<IProcedureManager>();
IFsmManager fsmManager = GameFrameworkModuleSystem.GetModule<IFsmManager>();
m_ProcedureManager.Initialize(fsmManager, procedures);
m_ProcedureManager.StartProcedure(procedures[0].GetType());
return true;
}
}
}
}