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[AttributeUsage(AttributeTargets.Class)] + public class UpdateAttribute : Attribute + { + } + + [AttributeUsage(AttributeTargets.Class)] + public class LateUpdateAttribute : Attribute + { + } + + [AttributeUsage(AttributeTargets.Class)] + public class FixedUpdateAttribute : Attribute + { + } + /// /// 通过LogicSys来驱动且具备Unity完整生命周期的单例(不继承MonoBehaviour) /// @@ -53,13 +69,29 @@ namespace TEngine { } + /// + /// 帧更新。 + /// 需要UpdateAttribute。 + /// public virtual void Update() { } + /// + /// 后帧更新。 + /// 需要LateUpdateAttribute。 + /// public virtual void LateUpdate() { } + + /// + /// 物理帧更新。 + /// 需要FixedUpdateAttribute。 + /// + public virtual void FixedUpdate() + { + } public virtual void Destroy() { @@ -84,12 +116,25 @@ namespace TEngine private readonly List _listStart = new List(); private readonly List _listUpdate = new List(); private readonly List _listLateUpdate = new List(); + private readonly List _listFixedUpdate = new List(); public void RegSingleton(BaseBehaviourSingleton inst) { Log.Assert(!_listInst.Contains(inst)); _listInst.Add(inst); _listStart.Add(inst); + if (HadAttribute(inst.GetType())) + { + _listUpdate.Add(inst); + } + if (HadAttribute(inst.GetType())) + { + _listLateUpdate.Add(inst); + } + if (HadAttribute(inst.GetType())) + { + _listFixedUpdate.Add(inst); + } } public void UnRegSingleton(BaseBehaviourSingleton inst) @@ -174,6 +219,20 @@ namespace TEngine TProfiler.EndFirstSample(); } } + + public override void OnFixedUpdate() + { + var listFixedUpdate = _listFixedUpdate; + var listFixedUpdateCnt = listFixedUpdate.Count; + for (int i = 0; i < listFixedUpdateCnt; i++) + { + var inst = listFixedUpdate[i]; + + TProfiler.BeginFirstSample(inst.GetType().FullName); + inst.FixedUpdate(); + TProfiler.EndFirstSample(); + } + } public override void OnDestroy() { @@ -208,5 +267,12 @@ namespace TEngine inst.OnDrawGizmos(); } } + + private bool HadAttribute(Type type) where T:Attribute + { + T attribute = Attribute.GetCustomAttribute(type, typeof(T)) as T; + + return attribute != null; + } } } \ No newline at end of file diff --git a/Assets/GameScripts/HotFix/GameLogic/Demo/BattleSystem.cs b/Assets/GameScripts/HotFix/GameLogic/Demo/BattleSystem.cs index 36a719b7..2d9e4986 100644 --- a/Assets/GameScripts/HotFix/GameLogic/Demo/BattleSystem.cs +++ b/Assets/GameScripts/HotFix/GameLogic/Demo/BattleSystem.cs @@ -11,7 +11,8 @@ using Random = UnityEngine.Random; /// /// 战斗房间 /// -public class BattleRoom +[Update] +public class BattleSystem:BehaviourSingleton { private enum ESteps { @@ -44,17 +45,52 @@ public class BattleRoom private UniTimer _spawnWaitTimer = UniTimer.CreateOnceTimer(0.75f); private UniTimer _waveWaitTimer = UniTimer.CreateOnceTimer(4f); - public BattleRoom() - { - Utility.Unity.AddUpdateListener(UpdateRoom); - } - ~BattleRoom() + /// + /// 加载房间 + /// + public IEnumerator LoadRoom() { - Utility.Unity.RemoveUpdateListener(UpdateRoom); - DestroyRoom(); - } + // 创建房间根对象 + _roomRoot = new GameObject("BattleRoom"); + // 加载背景音乐 + GameModule.Audio.Play(AudioType.Music, "music_background", true); + + // 创建游戏对象发生器 + _entitySpawner = UniPooling.CreateSpawner("DefaultPackage"); + + // 创建游戏对象池 + yield return _entitySpawner.CreateGameObjectPoolAsync("player_ship"); + yield return _entitySpawner.CreateGameObjectPoolAsync("player_bullet"); + yield return _entitySpawner.CreateGameObjectPoolAsync("enemy_ship"); + yield return _entitySpawner.CreateGameObjectPoolAsync("enemy_bullet"); + yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid01"); + yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid02"); + yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid03"); + yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_asteroid"); + yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_enemy"); + yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_player"); + + // 创建玩家实体对象 + var handle = _entitySpawner.SpawnSync("player_ship", _roomRoot.transform); + var entity = handle.GameObj.GetComponent(); + entity.InitEntity(handle); + + // 显示战斗界面 + yield return GameModule.UI.ShowUIAsync(); + + // 监听游戏事件 + GameEvent.AddEventListener(ActorEventDefine.PlayerDead,OnPlayerDead); + GameEvent.AddEventListener(ActorEventDefine.EnemyDead,OnEnemyDead); + GameEvent.AddEventListener(ActorEventDefine.AsteroidExplosion,OnAsteroidExplosion); + GameEvent.AddEventListener(ActorEventDefine.PlayerFireBullet,OnPlayerFireBullet); + GameEvent.AddEventListener(ActorEventDefine.EnemyFireBullet,OnEnemyFireBullet); + + _startWaitTimer.Reset(); + _steps = ESteps.Ready; + } + /// /// 销毁房间 /// @@ -70,6 +106,18 @@ public class BattleRoom Object.Destroy(_roomRoot); GameModule.UI.CloseWindow(); + + // 监听游戏事件 + GameEvent.RemoveEventListener(ActorEventDefine.PlayerDead,OnPlayerDead); + GameEvent.RemoveEventListener(ActorEventDefine.EnemyDead,OnEnemyDead); + GameEvent.RemoveEventListener(ActorEventDefine.AsteroidExplosion,OnAsteroidExplosion); + GameEvent.RemoveEventListener(ActorEventDefine.PlayerFireBullet,OnPlayerFireBullet); + GameEvent.RemoveEventListener(ActorEventDefine.EnemyFireBullet,OnEnemyFireBullet); + } + + public override void Update() + { + UpdateRoom(); } /// @@ -140,49 +188,6 @@ public class BattleRoom } } - /// - /// 加载房间 - /// - public IEnumerator LoadRoom() - { - // 创建房间根对象 - _roomRoot = new GameObject("BattleRoom"); - - // 加载背景音乐 - GameModule.Audio.Play(AudioType.Music, "music_background", true); - - // 创建游戏对象发生器 - _entitySpawner = UniPooling.CreateSpawner("DefaultPackage"); - - // 创建游戏对象池 - yield return _entitySpawner.CreateGameObjectPoolAsync("player_ship"); - yield return _entitySpawner.CreateGameObjectPoolAsync("player_bullet"); - yield return _entitySpawner.CreateGameObjectPoolAsync("enemy_ship"); - yield return _entitySpawner.CreateGameObjectPoolAsync("enemy_bullet"); - yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid01"); - yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid02"); - yield return _entitySpawner.CreateGameObjectPoolAsync("asteroid03"); - yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_asteroid"); - yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_enemy"); - yield return _entitySpawner.CreateGameObjectPoolAsync("explosion_player"); - - // 创建玩家实体对象 - var handle = _entitySpawner.SpawnSync("player_ship", _roomRoot.transform); - var entity = handle.GameObj.GetComponent(); - entity.InitEntity(handle); - - // 显示战斗界面 - yield return GameModule.UI.ShowUIAsync(); - - // 监听游戏事件 - GameEvent.AddEventListener(ActorEventDefine.PlayerDead,OnPlayerDead); - GameEvent.AddEventListener(ActorEventDefine.EnemyDead,OnEnemyDead); - GameEvent.AddEventListener(ActorEventDefine.AsteroidExplosion,OnAsteroidExplosion); - GameEvent.AddEventListener(ActorEventDefine.PlayerFireBullet,OnPlayerFireBullet); - GameEvent.AddEventListener(ActorEventDefine.EnemyFireBullet,OnEnemyFireBullet); - - _steps = ESteps.Ready; - } #region 接收事件 diff --git a/Assets/GameScripts/HotFix/GameLogic/Demo/UI/UIBattleWindow.cs b/Assets/GameScripts/HotFix/GameLogic/Demo/UI/UIBattleWindow.cs index ebb12e8a..bdc8f486 100644 --- a/Assets/GameScripts/HotFix/GameLogic/Demo/UI/UIBattleWindow.cs +++ b/Assets/GameScripts/HotFix/GameLogic/Demo/UI/UIBattleWindow.cs @@ -35,6 +35,7 @@ namespace GameLogic public override void OnRefresh() { + m_textScore.text = "Score : 0"; m_goOverView.SetActive(false); } @@ -43,14 +44,10 @@ namespace GameLogic private async UniTaskVoid OnClickRestartBtn() { await UniTask.Yield(); - // yield return YooAssets.LoadSceneAsync("scene_battle"); - // - // _battleRoom = new BattleRoom(); - // yield return _battleRoom.LoadRoom(); - // - // // 释放资源 - // var package = YooAssets.GetPackage("DefaultPackage"); - // package.UnloadUnusedAssets(); + await GameModule.Resource.LoadSceneAsync("scene_battle").ToUniTask(Utility.Unity.Behaviour); + + BattleSystem.Instance.DestroyRoom(); + await BattleSystem.Instance.LoadRoom().ToUniTask(Utility.Unity.Behaviour); } private async UniTaskVoid OnClickHomeBtn() diff --git a/Assets/GameScripts/HotFix/GameLogic/GameApp.cs b/Assets/GameScripts/HotFix/GameLogic/GameApp.cs index d768b2fb..907ed10c 100644 --- a/Assets/GameScripts/HotFix/GameLogic/GameApp.cs +++ b/Assets/GameScripts/HotFix/GameLogic/GameApp.cs @@ -36,9 +36,7 @@ public partial class GameApp:Singleton private async UniTaskVoid StartBattleRoom() { await GameModule.Resource.LoadSceneAsync("scene_battle").ToUniTask(Utility.Unity.Behaviour); - - BattleRoom battleRoom = new BattleRoom(); - await battleRoom.LoadRoom().ToUniTask(Utility.Unity.Behaviour); + await BattleSystem.Instance.LoadRoom().ToUniTask(Utility.Unity.Behaviour); } /// diff --git a/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs b/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs index 2ea74829..a00022cb 100644 --- a/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs +++ b/Assets/GameScripts/HotFix/GameLogic/GameApp_RegisterSystem.cs @@ -20,6 +20,7 @@ public partial class GameApp { // 初始化对象池系统 UniPooling.Initalize(); + AddLogicSys(BehaviourSingleSystem.Instance); } /// diff --git a/Assets/TEngine/Runtime/GameFramework/Utility/Utility.Unity.cs b/Assets/TEngine/Runtime/GameFramework/Utility/Utility.Unity.cs index 76e25b5d..ad360217 100644 --- a/Assets/TEngine/Runtime/GameFramework/Utility/Utility.Unity.cs +++ b/Assets/TEngine/Runtime/GameFramework/Utility/Utility.Unity.cs @@ -16,6 +16,7 @@ namespace TEngine { private static GameObject _entity; private static MainBehaviour _behaviour; + public static MainBehaviour Behaviour => _behaviour; #region 控制协程Coroutine @@ -259,7 +260,7 @@ namespace TEngine _behaviour = _entity.AddComponent(); } - private class MainBehaviour : MonoBehaviour + public class MainBehaviour : MonoBehaviour { private event UnityAction updateEvent; private event UnityAction fixedUpdateEvent;